Tf2 afterburn damage. seid oryP eht retfa pots dluohs nrubretfa oslA . Tf2 afterburn damage

 
<b>seid oryP eht retfa pots dluohs nrubretfa oslA </b>Tf2 afterburn damage  October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely

I’m not judging the other persons skill in this situation. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. However, the mechanic itself is broken and makes. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. txt file. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. I'm aware the damage it does is. 3. As to why, it wears a flame retardant suit. It is a blast of cone-shaped gas emitting from the end of the weapon. The Harvester is a melee weapon for the Pyro. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. can cancel it out. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. 5. However, if a direct hit is scored, the pellet will hit the ground (usually. ago. Also, some weapons have damage based on where. If you are desperate, marketplace. Or you can use Chris' TF2 configs here [fakkelbrigade. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. As it is a shield, simply equipping the Chargin' Targe provides the wearer. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. that is, it depends on how many ticks of afterburn have passed. (I am trying to sound smart, but I don't think I did my math right. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Can cover long range. 25x) Both: took 2 damage (resisted twice, [0. 2 less airblasts. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Now the TF2 team made it hit slightly harder it becomes more of a threat. Rockets travel at 1100 HU/S while flares travel. 0001 becomes 6. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. The only downsides to the degreaser are: less afterburn damage. Damage falloff given, damage reduced, burn duration shortened. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Reply More posts you may like. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Even then cleaver and wrap assassin are very good. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. 20:2711. The 25% reduction of healing and resistance on direct damage was removed. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. The Scorch Shot is a community-created secondary weapon for the Pyro. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Degreaser is always worth using. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. Increases damage dealt to Tanks. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. For one thing, the Chargin' Targe gave great resistance to fire already. Question about. The current project lead is Private Polygon, and it is currently in version 0. T. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Business, Economics, and Finance. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. 4. Listed as "-20% damage penalty". The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. ago. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. While healing, provides you and your target with a constant 10% resistance to the selected damage type. The afterburn damage seems to be capped. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Medic isn't a god. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. However, the mechanic itself is broken and makes. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). T. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. Dealer's Visor Level 50 Hat. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. 25x) Both: took 2 damage (resisted twice, [0. These can be essential for survival. Execution is a taunt for the Pyro with the Scorch Shot equipped. 4. T. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Per-tick afterburn damage increased to 4, for a total of 8 damage per. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. It is pretty weak compared to the degreaser in a lot of situations. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. The Flare Gun can cover long range, but the pyro is still a close range class. +15% projectile speed. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Machine in Mann Up mode. 16 seconds to empty the clip. Loadout Stats. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. No flinching when aiming and fully charged. ”. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. Exhibit C: The Blast Radius; The Scorch Shot has a blast. 5 seconds, just barely enough to combo on those two with. The difference in switch speed has never felt tangible enough to. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. 5 seconds for a maximum of 10 seconds (depends on the weapon used). We'll. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. It also takes 2. 53 seconds. Fixed an exploit related to the Heavy's health and the G. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. Might as well use your Flamethrower at that point. His flames can cause panic and confusion if caught by surprise with it. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. As the Pyro, don't always rely on afterburn to finish him off. 0. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. This page was last edited on 11 July 2021, at 19:34. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Melee damage is dealt by melee weapons. Also reflecting flares will apply the afterburn damage penalty. ”. Ability to be spammed. Instead of afterburn penalty, less afterburn time, roughly 50% less. 5 seconds from 3 per tick for 10 seconds. Medic isn't a god. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Weapon Changes New statistics File:Item icon Cow Mangler 5000. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Team Fortress 2. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. The Flare Gun can cover long range, but the pyro is still a close range class. July 12, 2011 [Item schema update] Added Strange quality. 6). "damage penalty" and 2. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. However, when I look at afterburn, I don't see something that's supposed to be lethal. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. Pyros are immune to afterburn, but still take damage directly from the. The Scorch Shot is a community-created secondary weapon for the Pyro. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 165. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. You can help TF2 Classic Wiki by expanding it. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. however unintuitively, the bonus damage seems to work from the top down. Dealer's Visor Level 50 Hat. Added The Hot Hand. Harvester promotional blurb. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. tf. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. 55. When these particles connect to an enemy player, a damage-over. Click to listen. A Burning Spy. . Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Team Fortress 2. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. +%s1% cloak on kill. Probably not the Degreaser though for the afterburn damage penalty. #3. HalfwrongWasTaken • 6 mo. Changed: Now deals up to 100% higher base damage as the user becomes injured. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Team Fortress 2. tf/s/tripletf. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. Can cover long range. As to why, it wears a flame retardant suit. U. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. -25% afterburn damage penalty. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. #34. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Only afterburn of flamethrower-based weapons applies the healing debuff. Added: This weapon holsters 25% faster. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. After all, not every merc’s attire is lined with asbestos. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). CryptoHell-met Jan 8, 2018 @ 9:54pm. and since it's super cheap, well they go for it easily. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. It if takes more time for them to die, it won't be count. 20:2711. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. Use a Manmelter crit at point blank. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. T. T. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. 11 ref, I own 10. The demoman is a high-damage dealing explosive projectile class. 01, you could also just wait for it to drop again. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. Shortstop is a good scattergun sidegrade. Tell me which one you would prefer. For one thing, the Chargin' Targe gave great resistance to fire already. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. Pyro Mask Level 10 Hat. A D. Team Fortress 2. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Tell me which one you would prefer. Sorted by: 6. And add a. 11 votes, 30 comments. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. Another example is the Iron Bomber. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. ago. . Afterburn was mostly used to expose spies. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. All of the Pyro's primary weapons have damage ramp-up. Deja Vu. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. We all know that the original intent of fire in TF2 was to create chaos. After all, not every merc’s attire is lined with asbestos. . Low risk. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. 5 seconds of afterburn (down from 10 seconds). I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. It travels at a speed of 2000 Hammer Units. 4. AshSystem • 8 mo. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. This can be used to chain multiple flamed enemies together in order to hit them. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. 43 keys. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. This page was last edited on 11 July 2021, at 19:34. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. An update to Team Fortress 2 has been released. Good medic will stay in safe place and always control his damage recieved/risks. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. With afterburn immunity and over 40% fire protection. They increased the damage of Afterburn to 4 every tick for 7. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. After all, not every merc’s attire is lined with asbestos. A Spy disguised as a Pyro still receives afterburn. Discord: triple. And there are also ghost particle. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Nothing else in TF2 has more counters than poor old afterburn. In Mann vs. Now, it makes sense to have afterburn in the game. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. A D. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. The Wrangler Level 5 Laser Pointer. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. A 20% healing and resistance reduction is applied by afterburn. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. . Upon taking any form of damage while coated in this gas, the. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Can compensate for the -25% burn damage of degreaser. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. res and the second one is tf esourceClientScheme. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. 3. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. The Detonator is a community-created secondary weapon for the Pyro. Press your reload key to cycle through resist types. Sorted by: 6. This can be used to chain multiple flamed enemies together in order to hit them. Allowing a combination with the Neon Annihilator. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. 207. __y_y_y_yy_y____y_y. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. 283 becomes 5, and 5. Either way, I can tell you the gas passer is practically useless in casual &. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. After all, not every merc’s attire is lined with asbestos. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. Seriously- Theres so much to get rid of fire it's pitiful if you die. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Not to mention that burn duration is nonfunctional atm. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. N. It should only deal 2 damage per tick. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. All Discussions. tf has unique grade weapons for $0. 8=0. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Nerf Flaregun afterburn. The Big advantages are. ”. Now the TF2 team made it hit slightly harder it becomes more of a threat. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. It is a large, shoulder-fired, retrofuturistic raygun. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. His flames can cause panic and confusion if caught by surprise with it. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. All flare guns are overpowered. notnheavy_flamethrower_falloff (0. CryptoNew Flamethrower DPS. The flamethrower, needs a buff. Knife Level 1 Knife.